Innovative Approaches to Teaching English as a Second Language: A Comprehensive Analysis
DOI:
https://doi.org/10.69965/mjes.v2i2.126Keywords:
Innovative Approaches, Teaching English as a Second Language, A Comprehensive AnalysisAbstract
This article explores innovative approaches to teaching English as a second language (ESL) in diverse educational contexts. By reviewing current literature, analyzing research methodologies, and discussing findings, this study aims to provide educators with practical strategies to enhance language acquisition. The article concludes with recommendations for future research and pedagogical practices.
Downloads
References
Bell, S. (2010). Project-based learning for the 21st century: Skills for the future. The Clearing House, 83(2), 39–43. https://doi.org/10.1080/00098650903505415
Bergmann, J., & Sams, A. (2012). Flip your classroom: Reach every student in every class every day. International Society for Technology in Education.
Bishop, J. L., & Verleger, M. A. (2013). The flipped classroom: A survey of the research. Proceedings of the ASEE Annual Conference & Exposition, 30(9), 1–18. https://doi.org/10.18260/1-2--22585
Darling-Hammond, L. (2017). Teacher education around the world: What can we learn from international practice? European Journal of Teacher Education, 40(3), 291–309. https://doi.org/10.1080/02619768.2017.1315399
Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design elements to gamefulness: Defining gamification. Proceedings of the 15th International Academic MindTrek Conference, 9(15), 9–15. https://doi.org/10.1145/2181037.2181040
Ertmer, P. A., Ottenbreit-Leftwich, A. T., Sadik, O., Sendurur, E., & Sendurur, P. (2012). Teacher beliefs and technology integration practices: A critical relationship. Computers & Education, 59(2), 423–435. https://doi.org/10.1016/j.compedu.2012.02.001
Fullan, M. (2007). The new meaning of educational change (4th ed.). Teachers College Press.
Guskey, T. R. (2002). Professional development and teacher change. Teachers and Teaching, 8(3), 381–391. https://doi.org/10.1080/135406002100000512
Hamari, J., Koivisto, J., & Sarsa, H. (2014). Does gamification work? A literature review of empirical studies on gamification. *Proceedings of the 47th Hawaii International Conference on System Sciences, 3025–3034. https://doi.org/10.1109/HICSS.2014.377
Kapp, K. M. (2012). The gamification of learning and instruction: Game-based methods and strategies for training and education. Pfeiffer.
Kokotsaki, D., Menzies, V., & Wiggins, A. (2016). Project-based learning: A review of the literature. Improving Schools, 19(3), 267–277. https://doi.org/10.1177/1365480216659733
Talbert, R. (2017). Flipped learning: A guide for higher education faculty. Stylus Publishing.
Thomas, J. W. (2000). A review of research on project-based learning. The Autodesk Foundation.
Warschauer, M. (2003). Technology and social inclusion: Rethinking the digital divide. MIT Press.
Zhao, Y., & Frank, K. A. (2003). Factors affecting technology uses in schools: An ecological perspective. American Educational Research Journal, 40(4), 807–840. https://doi.org/10.3102/00028312040004807
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Viven Martan

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.



