Innovative Approaches to Teaching English as a Second Language: A Comprehensive Analysis

Authors

  • Viven Martan Universitas Batam, Batam, Indonesia

DOI:

https://doi.org/10.69965/mjes.v2i2.126

Keywords:

Innovative Approaches, Teaching English as a Second Language, A Comprehensive Analysis

Abstract

This article explores innovative approaches to teaching English as a second language (ESL) in diverse educational contexts. By reviewing current literature, analyzing research methodologies, and discussing findings, this study aims to provide educators with practical strategies to enhance language acquisition. The article concludes with recommendations for future research and pedagogical practices.

Downloads

Download data is not yet available.

References

Bell, S. (2010). Project-based learning for the 21st century: Skills for the future. The Clearing House, 83(2), 39–43. https://doi.org/10.1080/00098650903505415

Bergmann, J., & Sams, A. (2012). Flip your classroom: Reach every student in every class every day. International Society for Technology in Education.

Bishop, J. L., & Verleger, M. A. (2013). The flipped classroom: A survey of the research. Proceedings of the ASEE Annual Conference & Exposition, 30(9), 1–18. https://doi.org/10.18260/1-2--22585

Darling-Hammond, L. (2017). Teacher education around the world: What can we learn from international practice? European Journal of Teacher Education, 40(3), 291–309. https://doi.org/10.1080/02619768.2017.1315399

Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design elements to gamefulness: Defining gamification. Proceedings of the 15th International Academic MindTrek Conference, 9(15), 9–15. https://doi.org/10.1145/2181037.2181040

Ertmer, P. A., Ottenbreit-Leftwich, A. T., Sadik, O., Sendurur, E., & Sendurur, P. (2012). Teacher beliefs and technology integration practices: A critical relationship. Computers & Education, 59(2), 423–435. https://doi.org/10.1016/j.compedu.2012.02.001

Fullan, M. (2007). The new meaning of educational change (4th ed.). Teachers College Press.

Guskey, T. R. (2002). Professional development and teacher change. Teachers and Teaching, 8(3), 381–391. https://doi.org/10.1080/135406002100000512

Hamari, J., Koivisto, J., & Sarsa, H. (2014). Does gamification work? A literature review of empirical studies on gamification. *Proceedings of the 47th Hawaii International Conference on System Sciences, 3025–3034. https://doi.org/10.1109/HICSS.2014.377

Kapp, K. M. (2012). The gamification of learning and instruction: Game-based methods and strategies for training and education. Pfeiffer.

Kokotsaki, D., Menzies, V., & Wiggins, A. (2016). Project-based learning: A review of the literature. Improving Schools, 19(3), 267–277. https://doi.org/10.1177/1365480216659733

Talbert, R. (2017). Flipped learning: A guide for higher education faculty. Stylus Publishing.

Thomas, J. W. (2000). A review of research on project-based learning. The Autodesk Foundation.

Warschauer, M. (2003). Technology and social inclusion: Rethinking the digital divide. MIT Press.

Zhao, Y., & Frank, K. A. (2003). Factors affecting technology uses in schools: An ecological perspective. American Educational Research Journal, 40(4), 807–840. https://doi.org/10.3102/00028312040004807

Downloads

Published

2025-03-30

How to Cite

Martan, V. (2025). Innovative Approaches to Teaching English as a Second Language: A Comprehensive Analysis. Majapahit Journal of English Studies, 2(2), 105–116. https://doi.org/10.69965/mjes.v2i2.126

Similar Articles

1 2 3 > >> 

You may also start an advanced similarity search for this article.